Dynamic Web Objects in Virtual Reality

Case ID:

This technology is a method for dynamically adding, editing, and deleting interactable 3D objects into a live Virtual Reality (VR) environment without having to modify the software code for the VR environment or otherwise reset the environment.

VR is becoming progressively more popular as the technology matures and new uses are invented. While VR is most well-known for its use in gaming, it can also be used for virtual and remote collaboration, training and simulation (such as surgical training), therapy, virtual events, sales and marketing, and more. As more advanced and inexpensive VR solutions become available and VR hardware adoption increases, there is a need for the backbone software that builds immersive VR environments to be as flexible and user-friendly as possible.

This technology bridges the gap between immersive VR environments and real world data and phenomena. It provides a method for the owner of the environment to create and manipulate content within the environment through simple file uploads rather than editing of VR software code, and updates the virtual environment in real time.


  • Virtual reality
  • Augmented reality
  • Virtual collaboration


  • Flexible
  • Real-time
  • Allows for update of a user’s experience without requiring system reset or software upgrade
Patent Information:
Contact For More Information:
Lewis Humphreys
Licensing Manager, Eller College of Mngmt & OTT
The University of Arizona
Lead Inventor(s):
Ash Scheder Black
Trevor Hoshiwara
Raphaelle Therese Guinanao